"One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important.” — Bertrand Russel
I worked @ the San Diego Supercomputer Center from about 1999->2006. Here are projects I have liked:
2000: Beat The Heat: My first "education" project. I've done a bazillion of similar things since then but this one will always be my favorite. "Beat the Heat" is an edu-game designed to teach kids about heat transfer...Xork the alien has crashed on earth and has placed himself in a state of suspended animation frozen in a block of ice. You have to save him from melting by placing tiles of different materials around him before the ice melts and he dies. I even added a cool "experiment" feature so you can run heat-transfer experiments on the isolated tiles BEFORE you try em out on our poor alien friend. done in C++/openGL/GLUT in 2000. Mad props to Sean Hougton for helping me refactor my crappy C code (as well as teaching me 90% of what I know about programming in general)
(gota get these links up)
(download PC version) (download IRIX version)
from teaching at Preuss...Jason Wiskerchen and I taught a multimedia (Flash/Web Design/ActionScript) at Preuss for 2 years
2001: To showcase the projects of our Preuss students I made this interface in Flash featuring a randomized sound (the vocal stylings of BJM + some fruity flute loops from ACID) and animations on top of a Ludacris loop. 2001 Preuss Project Portal (projects not included here)
2002: The multimedia class of 2002 got a less snazzy but pretty cool spinny tetrahedron as an interface to their site 2002 Preuss class . The same code for this useless menu later became a USEFUL 3D molecule visulazation tool after Flash introduced the XML object Opiates module click on "3D interactive module", I've used it a million times since.
1999: TransExamine: visualization and analysis tool for kinetic data from POLYRATE. My first project EVER at SDSC also done in C++/openGL/GLUT. (screen-shot) (download PC version) (download IRIX version)
2002: The motion of the ocean over 10 years: visualization of vector-fields for wind velocity, salinity & ocean depth from computational models from Stammers physical oceanography lab at SIO (this is from when I was working with Steve Cutchin in the vis-group)used openDX. purdy to look at
Before leaving SDSC I moved into the Computaional Chemistry group under Kim Baldridge. I have some leftover projects that involve my M.S. thesis and Kim's projects in San Diego
Computational Chemistry Scientific Workflows
The Kinetics of Smog
GAMESS tutorial (in dev)
POLYRATE tutorial (on semi-permanent hiatus)
I am currently working under Kim Baldridge in the Organic Chemistry Institute @ the University for Zurich. My current research projects will focus on comutational methods for rational drug design using the serotonin g-protein system as a model system.
I've long thought serotonin was the coolest molecule ever (linked to autism, depression and the mechansim of hallucinogenic drug action) so I'm going to spend a few years studying it.
also! coming soon: The wonderful exploding adventures of Yohann and Anne in the Lab!